canvas.addEventListener('mousedown', onPointerStart); window.addEventListener('mousemove', onPointerMove); window.addEventListener('mouseup', onPointerEnd);
The functionality of a generator at this stage is often defined by its input-output logic. A user might feed the generator a specific color correction—perhaps a contrast curve that crushes the blacks and lifts the highlights, or a color cast that emulates vintage film stock. The generator then "bakes" this correction into a .cube or .3dl file. The utility of "0.15" could be hypothesized as a specific engine for "show LUTs"—transforms designed to bridge the gap between a camera's flat, desaturated log profile and a standard monitor view. For a filmmaker on set, having a reliable generator means they can view the scene with the intended final look applied in real-time, making lighting and exposure decisions with confidence. lut generator 0.15
// painting state let isPainting = false; let lastCol = -1, lastRow = -1; canvas
// --------------- LUT GENERATION PRESETS (v0.15 features) ------------------- function randomizeLUT() for (let i = 0; i < LUT_SIZE; i++) for (let j = 0; j < LUT_SIZE; j++) lut[i][j] = Math.random(); The utility of "0