Navarch Of The Seas Ability Cooldown 46.3 ((top))
Furthermore, the specificity of the number—46.3—speaks to the razor-thin margins of high-level balance. A flat 45 seconds might have been too permissive, allowing the ability to align too neatly with other standard rotation timers. A 50-second cooldown might have rendered the unit too passive. The addition of the decimal point, 0.3, suggests a deliberate calculation to prevent the ability from synchronizing perfectly with other game mechanics. This desynchronization creates a "floating" cooldown, demanding that the player remain mentally engaged, constantly recalculating the optimal window of engagement rather than falling into a rhythmic, mindless rotation.