Going Medieval Multiplayer _top_ Jun 2026

While many fans of the genre hope for cooperative features similar to those found in Medieval Dynasty or Wartales, the current roadmap for Going Medieval prioritizes expanding single-player content and modding support over multiplayer integration. Current State of "Going Medieval Multiplayer"

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| Game | Multiplayer Type | Similarity | |------|----------------|-------------| | | Co-op (up to 4 players) | First-person village builder | | Valheim | Co-op (10 players) | Survival + building + Vikings | | RimWorld (with RimWorld Together mod) | Full co-op | Same genre, more sci-fi | | Colony Survival | Co-op (many players) | Voxel-based colony defense | | Songs of Syx | No native, but same shared-save trick works | Huge-scale medieval city sim | While many fans of the genre hope for

Ensuring the game’s pacing and resource management work for a lone player rather than being split between multiple people. Shared Save co-op + voice chat (Discord)

Shared Save co-op + voice chat (Discord). Play as “rival neighbors” or allied kingdoms.

“We hear the requests, but we don’t want to promise something that would compromise the core experience.” – Official Discord QA (2024)