| Event | Visual | Audio | Haptic | |-------|--------|-------|--------| | Entering steep slope (>45°) | Dust particles angled downhill | Gravel sliding sound | Low rumble | | Speed gain on slope | Motion lines + camera slight tilt | Wind pitch increase | Strong rumble | | Transition slide→walk | Footprint decals align to slope | Scuff sound | Subtle pop | | Blocked attempt (should not happen) | N/A – but if a bug occurs, a debug wireframe shows red collision edge | Error chirp in dev build | N/A |
Vector3 smoothedNormal = LerpNormals(groundNormal, previousGroundNormal, 0.5f); ApplySmoothedVelocity(smoothedNormal);
"You can add 'Slope not blocked' to the list of things that didn't stop me today," she said, and began the hike toward the survivors.
The alarms screamed. . The warning flashed faster now, almost mocking her.
She deployed the emergency anchor—a heavy, titanium alloy spike designed for asteroid mooring. It shot out from the nose of the ship and bit deep into the rock face.