Quality] — Honey Select Modding [extra
// Replace material texture at runtime var renderer = __instance.GetComponentsInChildren<SkinnedMeshRenderer>() .First(x => x.name == "cf_body_00"); renderer.material.SetTexture("_MainTex", customTexture);
[HarmonyPostfix] [HarmonyPatch(typeof(ChaControl), "UpdateShapeBody")] public static void AddCustomSkin(ChaControl __instance) honey select modding