Setpedcontrolstate ❲Verified — 2025❳

: If you use this function on the localPlayer , the state is synchronized to all other clients automatically, just as if the player had pressed the key themselves.

The pigeons, which had been scattering from a dropped bagel, aligned into a perfect grid on the sidewalk. Facing south.

Ped myPed = /* Initialize or get a reference to a ped */; SetPedControlState(myPed, 22, true); // 22 corresponds to the jump control