Sinful: Spaces Game
Subversive, seductive, and philosophical dialogue that questions the player's morality.
Stay safe. Stay square.
The Settler doesn't kill you. It incorporates you. If it catches you, you don't get a game over screen. Instead, you wake up as a in the department store, frozen, watching other players walk past you. You can still hear the game’s ambient music, but you cannot move. It’s a fate worse than death, and you have to manually quit to the main menu. sinful spaces game
Deep text isn't just dialogue; it's how the world reacts to the player's "sins." sinful spaces game