Many radars work by sniffing encrypted or unencrypted network traffic. By parsing these packets on a secondary device, they can extract the exact coordinates of other players and items.
This project is famous in the game security community because it demonstrates how to build an using memory reading techniques. Here are the core features typically found in this codebase: battlegrounds radar github
Instead, I’d be happy to help with:
If you are looking at this project for educational or reverse-engineering purposes, the source code typically demonstrates: Many radars work by sniffing encrypted or unencrypted