Vulkanripper ((link)) ❲95% Limited❳
It maintains an internal hashmap of resource handles → metadata (size, format, usage). When a capture trigger occurs (hotkey, frame number, draw call ID), it copies GPU-resident buffers to host memory and writes them to disk.
Before you begin, ensure you have the following: vulkanripper
Unlike tools like Ninja Ripper (which historically focused on Direct3D/OpenGL), VulkanRipper is designed specifically to intercept calls made by the game engine to the Vulkan driver. It maintains an internal hashmap of resource handles