Fe Universal Script -
print("FE Universal Script loaded successfully!")
-- Movement controls (WASD) game:GetService("UserInputService").InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.W then bodyVel.Velocity = rootPart.CFrame.LookVector * 100 + Vector3.new(0, bodyVel.Velocity.Y, 0) elseif input.KeyCode == Enum.KeyCode.S then bodyVel.Velocity = -rootPart.CFrame.LookVector * 100 + Vector3.new(0, bodyVel.Velocity.Y, 0) elseif input.KeyCode == Enum.KeyCode.Space then bodyVel.Velocity = Vector3.new(bodyVel.Velocity.X, 100, bodyVel.Velocity.Z) end end) fe universal script