Multicrew Tank Combat Script

-- Moving if throttle ~= 0 then rootPart.Velocity = rootPart.CFrame.LookVector * throttle * speed else -- Apply friction/drag when not inputting rootPart.Velocity = rootPart.Velocity * 0.95 end

void Fire() { if (!isBarrelBroken && reloadProgress >= 1f && currentAmmo > 0) { reloadProgress = 0f; currentAmmo--; // Spawn projectile from gun muzzle GameObject shell = Instantiate(shellPrefab, muzzle.position, muzzle.rotation); shell.GetComponent<Shell>().Initialize(damage, penetration, selectedAmmoType); multicrew tank combat script

bool hasAuthorityForRole(string role) { // Check if local player's assigned role matches return (role == "Driver" && isDriver); } -- Moving if throttle ~= 0 then rootPart

// Engine overheating engineTemp += (engineRPM / 3000f) * 10f * Time.deltaTime; if (engineTemp > 120f) engineDamage += Time.deltaTime; = 1f && currentAmmo &gt

This report outlines the core mechanics and systems of the Roblox-based game Multicrew Tank Combat 4 (MTC 4)