It’s a clever use of character traits. Forcing a Vigor or Intellect check when your best scout (Sonar) is suddenly "blinded" adds genuine tension to a "Perfect Run" attempt.
During , a mission occurs where the player must navigate the volatile relationship between Prism and Sonar . If their synergy is low, Prism may actively sabotage Sonar by playing a high-decibel, "deafening" sound. Because Sonar relies on sensitive acoustic abilities (resembling bat-like echolocation), this blast of noise effectively "blinds" his primary sense, making him useless in the field unless the player intervenes. How to Resolve the "Deafen Sonar" Scenario
The tension between these two is a recurring theme in Dispatch communities. While Prism is often seen as a cold, strategic hero (sometimes using her light-based powers or tech for selfish ends), Sonar is portrayed as more vulnerable, with a backstory involving past struggles with addiction. Dispatch - Perfect Run Guide - Into Indie Games
: This is a Vigor Check . Sonar attempts to power through the sensory overload using pure physical endurance. Narrative Impact: Prism vs. Sonar