225 isn’t a finish line. It’s a proof of consistency.
*Get lost in stats, lore, and exploration. 76. – Modifiable freedom. 77. Baldur's Gate 3 – D&D realized. 78. Diablo II – Loot addiction defined. 79. Elden Ring – Open world evolution. 80. Fallout: New Vegas – Writing over graphics. 81. Kingdom Hearts II – Action RPG spectacle. 82. Dark Chronicle (Dark Cloud 2) – Georama dungeon crawling. 83. Chrono Trigger – Time travel perfection. 84. EarthBound – Quirky modern RPG. 85. Dragon Quest XI – Traditional JRPG comfort. 86. Deus Ex – Immersive sim freedom. 87. Vampire: The Masquerade – Bloodlines – Cult classic writing. 88. Monster Hunter: World – Boss fight loop. 89. Pokémon Gold/Silver – The peak of the creature catcher. 90. Cyberpunk 2077 – Narrative redemption arc. 225 games
Recently, I crossed the 225-game mark — whether that’s games I’ve completed, games in my collection, or titles I’ve reviewed over the past [X years]. And instead of rushing toward the next big number (250, anyone?), I wanted to pause and reflect on what 225 really represents. 225 isn’t a finish line
Out of 225 games, I “completed” maybe 60%. The rest? Sampled, enjoyed, or respected from a distance. That’s okay. Baldur's Gate 3 – D&D realized