Smash Karts Gitlab [new] Guide
All of this lives under a , so you avoid the “tool‑chain fatigue” that plagues many game studios.
| Stage | Outcome | |-------|---------| | | Fail fast on style violations, missing references, or Unity compilation errors. | | Build | Generate platform‑specific executables and store them as job artifacts. | | Test | Run Play‑Mode tests that simulate player input, physics, and networking. | | Package | Build a Docker image for the dedicated server (useful for PC & console matchmaking). | | Deploy | Auto‑deploy to a staging environment on each commit to dev or a release/* branch; production deployments are manual. | smash karts gitlab
works great for Smash Karts, but you can also adopt GitHub Flow if you favor continuous delivery. The key is to keep art merges separate from code merges —use merge‑only pipelines for LFS heavy branches. All of this lives under a , so