| Emulator | Cache Type | Invalidation Strategy | |----------|------------|------------------------| | Citra | Transferable + pipeline (Vulkan) | GameID + driver version | | Yuzu (Switch) | Pipeline + shader cache | Robust; requires manual reset | | Dolphin (GC/Wii) | Uber shaders + cache | Rarely invalidated | | PCSX2 | No true shader cache | Recompiles per game session |

In 3DS games, the console uses specialized hardware to draw graphics. To run these games on a PC or phone, Citra must translate those 3DS-specific instructions into something your GPU understands (like OpenGL or Vulkan).

This causes noticeable frame drops or "micro-stuttering." 2. Disk Shader Caching: The Permanent Fix

Hardware Specificity: Shader caches are often tied to your specific GPU and driver version. Using a cache from a different system can cause crashes or graphical glitches.

Here’s a technical write-up on (the Nintendo 3DS emulator).

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