Murderers Vs Sheriffs Duels Script -

"You... win this time..."

By using this modular approach, you can easily swap out weapons—turning a "Murderer vs. Sheriff" duel into a "Slasher vs. Cowboy" duel with just a few lines of code. murderers vs sheriffs duels script

-- Services local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") -- Configuration local ARENA_SPAWN_MURDERER = workspace.DuelArena.MurdererSpawn.CFrame local ARENA_SPAWN_SHERIFF = workspace.DuelArena.SheriffSpawn.CFrame -- Function to start the duel local function StartDuel(murderer, sheriff) print("Duel Starting: " .. murderer.Name .. " vs " .. sheriff.Name) local mChar = murderer.Character local sChar = sheriff.Character if mChar and sChar then -- 1. Teleport Players mChar:SetPrimaryPartCFrame(ARENA_SPAWN_MURDERER) sChar:SetPrimaryPartCFrame(ARENA_SPAWN_SHERIFF) -- 2. Clear Inventories murderer.Backpack:ClearAllChildren() sheriff.Backpack:ClearAllChildren() -- 3. Give Weapons (Assuming weapons are in ServerStorage) local knife = game.ServerStorage.Weapons.Knife:Clone() knife.Parent = murderer.Backpack local revolver = game.ServerStorage.Weapons.Revolver:Clone() revolver.Parent = sheriff.Backpack -- 4. Monitor Death local connection connection = mChar.Humanoid.Died:Connect(function() print("Sheriff Wins!") EndDuel(sheriff) connection:Disconnect() end) local connection2 connection2 = sChar.Humanoid.Died:Connect(function() print("Murderer Wins!") EndDuel(murderer) connection2:Disconnect() end) end end function EndDuel(winner) -- Logic for rewards or teleporting back to lobby print("The winner is " .. winner.Name) end Use code with caution. Key Features to Add Cowboy" duel with just a few lines of code