Escape From Orc: Fleeing

Giving up a chase compromises an orc's social standing. Physical Capabilities Darkvision: Shadows offer no safety from their eyes.

End of report.

Why does it feel so bad to run?

| Terrain | Success Rate (solo) | Notes | |---------|--------------------|-------| | Mixed woodland | 68% | Best for zigzag and line-of-sight breaks | | Urban ruins | 72% | Multiple hide holes, but risk of dead ends | | Swamp | 51% | Slow going; orcs less mobile but tracking is easier | | Open grassland | 22% | Only viable if you have a horse or start >500m away | | Mountains (above treeline) | 44% | Orcs tire faster at altitude, but visibility is high | escape from orc: fleeing

Once you have broken visual and olfactory contact for at least 20 minutes: Giving up a chase compromises an orc's social standing

Orcs rely on anaerobic bursts; humans have superior heat dissipation (sweating) and can sustain a fast walk for hours. Why does it feel so bad to run