Allow players to design, test, and export optimal city layouts for different island types (small/large, fertile land availability, ore deposits) with focus on:
While "Stadt Layout" usually refers to housing, your city won't grow without efficient production islands. anno 1404 stadt layout
# Building stats extracted from game files (simplified) BUILDING_DATA = "peasant_house": "size": (2,2), "residents": 8, "tax": 2, "requirements": ["market"], "market": "size": (3,3), "coverage": 20, "cost": 500, "wood": 10, "tools": 5, "wheat_farm": "size": (4,4), "output": "wheat", "cycle": 60, "field_required": True, "bakery": "size": (3,3), "input": ["wheat"], "output": "bread", "cycle": 30, Allow players to design, test, and export optimal
Use the Bazaar as your central hub. A standard layout for Envoys includes a Mosque and a Bath House placed strategically to cover roughly 100 houses . For massive populations
For massive populations, create a repeatable "district" pattern. For example, a 40x40 module can hold approximately 102 houses plus a Chapel and Marketplace. These can be tiled across an island.