// Main loop while (true) { // Clear the screen var renderTarget = _swapChain.GetBuffer<Texture2D>(0); var context = _device.ImmediateContext; context.ClearRenderTargetView(renderTarget, Color.CornflowerBlue);
: It was designed to be "slim" and lean, minimizing the performance overhead often associated with managed code wrappers. slim dx version 4.0 13.43
This example demonstrates how to load a texture and render a sprite using Slim DX 4.0. // Main loop while (true) { // Clear