The academic year system works well. You have setup phases (summer) where you build, followed by the school year where chaos ensues. If you fail to teach your students properly, they drop out, hurting your bottom line. It creates a satisfying risk-reward cycle.
This changes the pacing significantly. You aren't just processing a queue of sick people; you are nurturing a student body. You watch them grow, pass exams, join the "Wizardry" club, or fall in love on a bench in the quad. It adds a layer of depth and attachment that was missing in the previous title. two point campus repack