When animating 3+ characters (e.g., crowd reaction):
Positioning characters and cameras to guide the viewer’s eye. demystifying multi-character animation in maya coloso
# MEL/Python pseudo-logic for eye look-at // Aim constraint on Character B's head aimConstraint -aimVector 1 0 0 -upVector 0 1 0 "Character_A:ctrl_head" "Character_B:ctrl_head"; When animating 3+ characters (e