Watch replay now

Global Metadata Dat Jun 2026

When Unity developers compile a game using IL2CPP, their original C# code is converted into C++ and then compiled into a native machine-code binary (like GameAssembly.dll on Windows or libil2cpp.so on Android).

# Access a value by key op('global_metadata')[key, 'value'] global metadata dat

To fully understand global metadata, it helps to categorize it into three distinct layers: When Unity developers compile a game using IL2CPP,