El manual del Sagemcom CS 50001 suele comenzar describiendo el hardware. Este dispositivo es generalmente un decodificador con las siguientes características típicas:
: Incluye cortafuegos ( firewall ) integrado y cifrado WPA2 .
: Abra un navegador y escriba 192.168.0.1 (o en algunos modelos 192.168.1.1 ). Credenciales comunes : Usuario : admin o expert .
Rating: ⭐⭐⭐⭐☆ (4/5)

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.
Sagemcom Cs 50001 Manual Español
El manual del Sagemcom CS 50001 suele comenzar describiendo el hardware. Este dispositivo es generalmente un decodificador con las siguientes características típicas:
: Incluye cortafuegos ( firewall ) integrado y cifrado WPA2 . sagemcom cs 50001 manual español
: Abra un navegador y escriba 192.168.0.1 (o en algunos modelos 192.168.1.1 ). Credenciales comunes : Usuario : admin o expert . El manual del Sagemcom CS 50001 suele comenzar
Rating: ⭐⭐⭐⭐☆ (4/5)

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.