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class Scene_Gameplay < Scene_Base def update if Input.trigger?(:B) && $game_system.cheat_menu.visible == false $game_system.cheat_menu.visible = true end end end

def on_ok case @command_window.index when 0 $game_party.members.each a.recover_all when 1 $game_party.gain_gold(10000) end SceneManager.return end end

class CheatMenu < Window_Base def initialize super(0, 0, 640, 480) self.visible = false end

is a specialized script or event-based system that allows users to manipulate game data during gameplay. Common functionalities include: Instantly adding money.