Combat Extended Run And Gun ((new)) -
If you are playing with the [KV] Run and Gun mod enabled alongside CE, treat it as a panic button for melee escapes, not a standard combat tactic. The realism of CE demands stability. Plant your feet, brace your weapon, and make your shots count.
If you enable NPC Run and Gun:
Run and Gun is viable in CE, but only for CQC (Close Quarters Combat). A colonist armed with a Shotgun, Machine Pistol, or SMG inside a base defense scenario can fire while moving effectively. The short range mitigates the accuracy penalty. try this with a Sniper Rifle or an LMG. combat extended run and gun