High engagement, tangible results.
— e.g., a paper on affective computing, gamification, or user experience design where "boredom.v2" is a model or framework. boredom.v2
: Listen to live radio from any city on the globe—perfect for a "change of scenery" without leaving your desk. 4. Practice Makes Perfect High engagement, tangible results
High engagement, zero physical movement. tangible results. — e.g.
A fast-paced, 3D running game popular for passing time.