He stopped trying to keyframe every finger on all three characters simultaneously. He focused on the contact points . When Character A grabbed Character B’s shoulder, he used (and the magical "Bake Simulation" button) to ensure their movements stayed glued together without manual sliding. Phase 3: The Performance of Space
The course focuses heavily on the animation aspect. There is very little time spent on lighting, shading, or rendering the final look. If you want a "demo reel ready" final render, you’ll need to apply your own lighting knowledge. demystifying multi-character animation in maya free coloso
★★★★½ (4.5/5)