Open Processing Ragdoll Archers ((better)) -
: Since I couldn't find a specific review of "open processing ragdoll archers", I'll provide some general pros and cons of what a project like this might offer:
void display() pushMatrix(); translate(x, y); line(0, 0, 10, 0); // Arrow popMatrix(); open processing ragdoll archers
No online multiplayer, no leaderboards, no progression. Once you’ve mastered the AI and played 20 matches with a friend, the novelty fades. : Since I couldn't find a specific review
Mouse controls are simple: click and drag to nock and draw, release to shoot. The draw length affects power, and the angle is intuitive. However, the ragdoll interference means your aim point shifts as your torso moves. In practice, you’re often fighting your own character’s instability more than the opponent. The draw length affects power, and the angle is intuitive
void update() // Update angle for aiming if (mousePressed) angle = atan2(mouseY-y, mouseX-x);