Minion Variable Concept [repack]
A black hole opened beneath Var-7’s feet. The Null Pointer. The absence of value. The one thing a Variable fears more than a crash. To be Null is to not exist, to point to nothing.
// Each minion reads the shared minion variable. Vector3 target = FindObjectOfType<Villain>().rallyPoint; MoveTowards(target); minion variable concept