The marriage of Combat Extended's brutal lethality and Run and Gun's mobility creates terror. It’s no longer about who has the better wall; it’s about who can shoot while sprinting for their life.
Mastering the Dynamic Duo: RimWorld Combat Extended with Run and Gun rimworld combat extended run and gun
From RimWorld forums and CE GitHub discussions (2023–2025): The marriage of Combat Extended's brutal lethality and
We retreated behind the killbox. The tribals looted the dead and left. The tribals looted the dead and left
| Mod Setting | Recommended Value | Rationale | |-------------|------------------|------------| | RunAndGun_AccuracyPenaltyMoving | 0.8 | 20% base accuracy loss when moving | | RunAndGun_AccuracyPenaltyWalking | 0.9 | Minimal penalty for slow movement | | RunAndGun_EnableForEnemies | true | Fairness; but expect harder early game | | CE_SuppressionAffectsRunAndGun | true (mod patch needed) | Suppressed pawns get double accuracy penalty |