The next time you watch an LFS replay and mistake it for a broadcast, remember: it’s not magic. It’s just really, really good shaders.
Gone are the static shadow blobs. LFS now utilizes Cascaded Shadow Maps (CSM). This means the sun is a dynamic light source. As time passes in the simulation, shadows lengthen and rotate in real-time. The resolution of the shadows is higher near the camera (so you can see the texture of the asphalt) and lower in the distance (to save performance). This adds depth and scale to the track that simply didn't exist before.
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The next time you watch an LFS replay and mistake it for a broadcast, remember: it’s not magic. It’s just really, really good shaders.
Gone are the static shadow blobs. LFS now utilizes Cascaded Shadow Maps (CSM). This means the sun is a dynamic light source. As time passes in the simulation, shadows lengthen and rotate in real-time. The resolution of the shadows is higher near the camera (so you can see the texture of the asphalt) and lower in the distance (to save performance). This adds depth and scale to the track that simply didn't exist before.