: std::unique_ptr and std::shared_ptr became the gold standard, helping to eliminate the "manual delete" errors that plagued older codebases.
While the industry was busy adopting C++11, the ISO C++ Standards Committee (WG21) was hard at work on the next iteration. In 2013, the committee meetings focused on finalizing features for the C++14 standard. 2013 c++
// Lambda function example (C++11) void useLambda() { std::vector<int> numbers = {1, 2, 3, 4, 5}; std::for_each(numbers.begin(), numbers.end(), [](int x) { std::cout << x << std::endl; }); } // Lambda function example (C++11) void useLambda() {
If you used C++ in 2011, you felt old. If you used it in 2012, you felt hopeful. But in ? You finally felt dangerous again. You finally felt dangerous again
Systems programmers who want speed without sacrificing sanity. Game devs tired of manual memory management. Embedded engineers who just discovered constexpr . And nostalgic millennials who remember when std::make_unique finally arrived in 2013 (yes, it was added via a defect report).
: std::unique_ptr and std::shared_ptr became the gold standard, helping to eliminate the "manual delete" errors that plagued older codebases.
While the industry was busy adopting C++11, the ISO C++ Standards Committee (WG21) was hard at work on the next iteration. In 2013, the committee meetings focused on finalizing features for the C++14 standard.
// Lambda function example (C++11) void useLambda() { std::vector<int> numbers = {1, 2, 3, 4, 5}; std::for_each(numbers.begin(), numbers.end(), [](int x) { std::cout << x << std::endl; }); }
If you used C++ in 2011, you felt old. If you used it in 2012, you felt hopeful. But in ? You finally felt dangerous again.
Systems programmers who want speed without sacrificing sanity. Game devs tired of manual memory management. Embedded engineers who just discovered constexpr . And nostalgic millennials who remember when std::make_unique finally arrived in 2013 (yes, it was added via a defect report).