Orb Code Arcade Wizard | Warlock
update(dt) if (!player) return;
updateUI();
function resizeCanvas() canvas.width = window.innerWidth; canvas.height = window.innerHeight; if (!gameRunning) initBackgroundStars(); warlock orb code arcade wizard
// Mouse tracking document.addEventListener('mousemove', (e) => mouseX = e.clientX; mouseY = e.clientY; ); update(dt) if (
// Game State let canvas, ctx; let gameRunning = false; let score = 0; let combo = 1; let comboTimer = 0; let wave = 1; let orbCount = 3; let mouseX = 0, mouseY = 0; let isCharging = false; let chargeStart = 0; update(dt) if (!player) return